using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using SLGuideSystem;
public class GuideDemo : MonoBehaviour
{
    public GuideHoleMesh CurGuideHoleMesh;

    public RectTransform RectTransform;
    
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.A))
        {
            CurGuideHoleMesh.SetHole(RectTransform);
        }
    }
}
